I’m probably going to be on a loooooong PSP run these days, with all those March Squeenix releases. Might as well write about P3P before I forget.
I’ve played P3:Fes before, so I bought P3P mainly because of the addition of the female protagonist and her new social links. I half expected it to be just an afterthought – add new female protagonist, change a few pronouns, switch some social links, done – but it was a bit better than I expected. The female protagonist actually seems a little bit more empathetic in gameplay interactions, which makes the social links a lot more enjoyable. Her social link options are also better than original MC’s; they actually add character to the male half of the SEES cast. (Her Junpei BFF link was awesome :p.)
Plot-wise, there isn’t much to say, since it’s not like it’s changed from P3. P3P operates in visual novel mode though: instead of anime cutscenes and standard RPG town maps, you get dialogue boxes and static point-and-click town interaction maps. I’ve seen people complain about this, but I didn’t mind it so much; the maps are quite well-designed visually and saves a lot of walking time. (Speaking of visually appealing designs, P3/P4 actually does this pretty well – menus and icons are all designed and presented in a certain pop-pish style.)
As far as gameplay, again, not much has changed. The few new tweaks actually make the game much easier though. For one, you no longer get tired in Tartarus, so all of the dungeon crawling can be condensed into one night per month, which frees up a lot of space for upping attributes and hanging with social links. You can also directly control your allies now, a la P4, so no more Full Assault AI Mitsuru casting Tentarafoo when you need her for Mind Charged Bufudyne. Persona fusing has been made much easier too. Each persona now produces a skill card at certain levels, so instead of sitting around fusing, re-fusing, and down-fusing persona ingredients to get rid of noise for a specific skill set, most skills can be learned with skill cards (with a few exceptions – Morning Star, Samsara, Thunder Reign and the like still have to be inherited). Given that this is a portable system, I personally think the new “shortcut” is acceptable – I’m not going to sit around and fuse for hours when I’m on the go. It does take out the challenge of conquering the fusion system though. There are some more new changes, but those don’t really affect the gameplay so much… There is also a new dungeon-of-sorts added, where you can fight powered-up versions of previous bosses and have gimmicky battles with weird opponents, which is a nice little addition.
I feel like I have more to say, but I can’t quite remember it right now… Oh well. I definitely enjoyed the FeMC P3P – hopefully, Atlus would consider having MCs of both genders in future Personas.